Monday, April 14, 2014

South Park: The Stick of Truth

Welcome to South Park

The prospect of a RPG South Park game sounds like a horrible idea, like a LJN game on the NES.  But, creators’ Trey Parker & Matt Stone did something unexpected, and went to developers with their idea for a game.  Without their involvement ‘The Stick of Truth’ would have suffered.  First and most importantly, this looks and sounds like an episode of South Park.  By the time the F-bomb flies and Kenny dies, you’ll know if this is your type of entertainment or not.  

You play as the new kid, aptly named ‘Douchebag’, who must fight elves, the homeless, ManBearPig, and Nazi-Zombies to save the town and recover the stick of truth.  This is South Park in all of its glory from its humble beginnings of an anal probe to adventures in Canada.  


There are four classes to choose:  Fighter, Mage, Thief, and Jew.  Each have their own special abilities, but that is the extent of their uniqueness.  Your choice really doesn’t matter.  Even though this is a turn base battle system, you must press the correct button prompts, little QTE (Quick Time Events) to execute both attacks and defending. 

This can take some time getting use to can be frustrating at times because the controls / responsiveness are loose.  This can be particularly irritating when blocking an enemy attack, as it feels more like guessing than skill.  But, The Stick of Truth is very forgiving and you can easily recover from a mistake.  This is not Dark Souls.

During combat, you’ll discover that status effects: Bleeding, Burning, Gross, and Stuns will be your major source of damage.  That said, the battle system is the game’s weakest element. The other aspects of The Stick of Truth are all well done.  The jokes are funny, fresh, with many laugh of loud moments.  With the highlights being the two night chapters. 

However, another problem the game frequently runs into are the loading screens and frame rate drops during auto saves.  The loading screens are sometimes so frequent it becomes annoying.  If you choose to complete all the side-quests alongside the main story, the game will take roughly 14 hours to complete.  I would call The Stick of Truth a RPG-light game that has little replay value, except for trophies.  If you’re a South Park fan and also a gamer, then you’ll laugh and enjoy this game without a doubt.

South Park: The Stick of Truth 
8.5 / 10